EDITOR’S NOTE: I pledge allegiance to the spoilers of the Ultimate Comics of Marvel…

If it was really that easy, Bart Simpson would have been the President of The United States since 1992.

I have previously mentioned that the Ultimate Comics Divided We Fall storyline feels, to me, a lot like Wildstorm’s World’s End arc from a few years back: a major publisher making their sub-universe story playground look more relevant by turning it into an arbitrarily violent cesspool to drive large-scale storylines that the characters themselves weren’t weighty enough to introduce with any believability. Stories like this are the zombie apocalypse of comics: create some form of MacGuffin that sends society into turmoil, like a Kherubim attack or the rise of The Children of Tomorrow or a probe from Venus, and let the circumstances allow characters to do shit that you would never accept in a remotely realistic world.

The problems with stories like that is that you need to buy into the circumstances that have broken society. That’s easy with something like Night of The Living Dead – if you can buy the concept of space bacteria making the dead walk, the overrun of society by the zombies is an easy next step. But if you want to buy into the chaos at the heart of The Ultimates #15, even if you decide to ignore the Sentinels going apeshit in Arizona and that most of the northern eastern seaboard is under National Guard control (despite barely seeing any signs of even traffic snarls in Ultimate Spider-Man), you need to believe that the entire West Coast has united under the rule of pastiches of what appears to be Steve Jobs and Bill Gates. Now, my day job is in a software company, and I can tell you with some authority that there isn’t a serious techie in the world who would cross the street to piss down either of those guys’ throats if their hearts were on fire. If this happened in the real world, California’s computer systems would die like pigs in a chute as all the real programmers emigrated to Arizona, because I guarantee you that the Sentinels run on Linux. But I’m getting off on a tangent here.

I haven’t really paid much attention to Frankenstein: Agent Of S.H.A.D.E. since its first issue, which, if I recall correctly, we felt only merited a summarizing in our first podcast as “a mildly entertaining yet inferior Hellboy knockoff.” However, given the combination of a new zero issue – meaning a one-and-done – and the news from San Diego Comic-Con that the title would be taking part in Jeff Lemire’s and Scott Snyder’s Rotworld crossover, it seemed like a good time to jump back in, re-familiarize myself with the character, and see if things have become any different.

However, based on my initial impressions of the first issue of the book, I’m issuing myself a challenge, here: I want to try to get through this entire review commenting on the book on its own merits, without mentioning Hellboy or B.R.P.D. even once.

Flips to page with panel of Frankenstein battling a giant Nazi spider

Ooookay. Strap in; this might be a bumpier ride than I originally thought.

Batgirl #0 is kind of a strange book. It endeavors to explain Barbara Gordon’s first work in a bat costume, and some of her motivations behind her initial moves into costumed adventuring, and it does that… kind of. But it also leaves open as many questions as it answers, introduces a bunch of vague mysteries that allow writer Gail Simone to tease assumed future stories, and winds up leading directly into the flashback of one of the most famous moments in the history of the character. It also spends a lot of time telling us Barbara’s character traits by, well, telling us about Barbara’s character traits, and it never really explains why Barbara is so fascinated with Batman – certainly not to the point where it makes sense that she’d put on a suit and start working with him.

But on the plus side, this is a superhero comic drawn by Ed Benes that features almost no gratuitous ass shots. Then again, depending on your taste, that might be a negative.

During the mid-90s, when Wildstorm was an independent publisher run by Jim Lee and before it because a launching-off point for Warren Ellis’s groundbreaking writing on Stormwatch and then The Authority, I knew it less as an imprint known for publishing creator-owned comics, and more as “one of those X-TREEM Image-type publishers that’s fucking up comics,” while I spent three or four years in mostly Vertigo-fueled superhero comics exile. Oh sure, I’ve read some of the old Wildstorm stuff in reprints, and have become familiar with some of the “classic” characters via the more recent Ellis and Ed Brubaker-written stories, but when it comes to a lot of the stuff from, say, 1994 through 1998, I’m what you’d call tabula rasa.

And having read Team 7 #0, by writer Justin Jordan and artist Jesus Merino, that is going to simultaneously bite me in the ass and make me wish I hadn’t spend my mid-20s sneering so hard at books that weren’t named PreacherTransmetropolitan or Jonah Hex.

Think Tank is Real Genius with more realistic technology and without Val Kilmer. That doesn’t mean it isn’t fun to read.

I missed the first issue of Think Tank last month; contributor Trebuchet brought it to my attention over car bomb shots a few weeks ago, and I wasn’t able to get my hands on it until this week’s second issue release. And frankly, I wasn’t expecting to get a hell of a lot from it; jumping into an Image-published book by a creator who’s only written a handful of books (the last of those apparently coming out in 1999) can be a dicey proposition when it comes to following what’s going on. When you throw on top of it that the writer is actually a Big Cheese at the publishing house releasing the book, and I was expecting to be thrown off the deep end into an incomprehensible story, where all the setup had happened in the first issue, with no clues as to how to pick up what was going on because no one wanted to edit the boss’s work (that kind of thing seems to be going around these days).

Instead, I found a user-friendly experience where I got the gist of where we were, with some interesting back story about the protagonist, some good character work establishing that character and the supporting characters as multi-layered and interesting, and laying the groundwork for what looks to be a cool escape story coming in the future.

But yeah: writer Matt Hawkins has totally seen Real Genius a bunch of times.

Here’s one of two things what I knew about the character Peter Cannon: Thunderbolt before I picked up the new Dynamite Comics first issue of his new book: he was the only Charlton superhero that DC Comics didn’t ever even try to give a shot in the DC Universe after they bought the Charlton rights back in the 80s. They even gave fucking Judomaster a shot in the Outsiders book a few years ago, and Judomaster is what you get when someone needs a superhero concept by noon: “He’s a master of judo. Boom! Judomaster. Now give it to some artist to slap a Japanese flag on his chest and fetch me more bourbon.”

The other thing I knew about Peter Cannon was that he was the character upon whom Alan Moore based his Watchmen character, Ozymandias. And Ozymandias was a rich dude with an Alexander The Great fetish who used his smarts to gin up a weird master plan to trick the Great Unwashed into chucking their nuclear weapons to protect themselves from some other-than-natural monster. Of course, the original Thunderbolt couldn’t possibly be like that… and having read the backup story in Peter Cannon: Thunderbolt #1, written by the character’s creator, Peter Morisi, back in the 80s, he wasn’t.

However, having read the main story, written by Steve Darnall and Alex Ross with art by Jonathan Lau, he apparently is now.

EDITOR’S NOTE: Comic Reader of Earth: You have the ability to overcome great spoilers.

The most obvious thing I can say about Green Lantern #0 is that new Green Lantern Simon Baz is the unluckiest son of a bitch in comics history.

If Simon Baz didn’t have bad luck, he wouldn’t have any luck at all. Black cats must go days without sleep in order to find him just to cross his path. The next time Spider-Man whimpers about “The ol’ Parker luck,” he need only look at Simon Baz to know that a dude with a high-paying engineering job who has banged a supermodel should really just learn to shut the fuck up; Spider-Man could have gotten his powers by being gang assaulted by radioactive lepers and still count himself luckier than Simon Baz.

His luck is so Goddamned bad that it stretches the bounds of logic. Which is the only downside to an origin issue, with a generally likable character, that is packed with character-building story points… even if a lot of those points require you to believe that the hero has luck so crappy that if he won the lottery, he’d die of a gangrenous paper cut from the winning ticket before he could collect.

EDITOR’S NOTE: I am but a spoiler…

So after sixty years of history, today I learned that The Phantom Stranger’s superpower is to be a treacherous douchebag. Plus, he’s wearing Jesus’s pants.

Look, while I don’t agree with the recent DC editorial decision to make The Phantom Stranger’s identity as Judas Iscariot unambiguous – particularly since after the last big DC reboot, they went out of their way to make sure that the Stranger’s origin was as mysterious as possible – I have to admit that, as origin stories go, it certainly is one.

The Phantom Stranger #0, written by Dan DiDio with art by Brent Anderson, doubles down on the Judas-as-Stranger story, showing us the Stranger’s origin right from the moment after Judas took a long walk off a short length of rope. And while it accomplishes a great deal in 20 pages, from showing us exactly who the Stranger is to where he got that funky cloak to how he ties into early DC continuity, it does it by mashing up disparate pieces of Judeo-Christian and Shazam-Marvellian mythologies, adds to both of them in ways never before intimated that we just have to take on faith, and with some ham-fisted writing (not story, actual writing) to boot.

Plus, it includes the exciting origin of Jesus’s pants.

For the second time in as many days, I am opening a comic book and diving into a mythology I know absolutely nothing about. I’ve never seen the British TV show The Avengers, I never saw the movie with Ralph Fiennes and Sean Connery, and I never read the Grant Morrison Steed and Mrs. Peel miniseries from back in the 80s. All I know about the British Avengers is that it is about super spies in the 60s, and apparently Diana Rigg used to wear a leather catsuit that made men out of every straight male genre fan older than me who isn’t already dead. Which I can understand, but as a child of the 80s with access to Skinemax, I never felt the need hunt up reruns on PBS to dive in and see for myself.

So I can’t address whether or not Boom Studio’s Steed and Mrs. Peel, by writer Mark Waid and drawn by Steve Bryant, is true to the original TV series or the movie or some purely theoretical Stud and Mrs. Kneel porn parody or anything else. I can say that, having seen similar shows like The Prisoner and Department S (of all things), Waid and Bryant capture the general feel of British television shows from the 60s and 70s, including wildly optimistic visions of the future, cheapjack-looking “special effects”, and about 50 percent more Nehru jackets than a 21st century man should have to contemplate.

So it feels authentic enough… but is it any good? Well, that all depends on if you actually like that sort of thing.

I’m gonna have to start out this review by admitting that I haven never read Joe Hill’s and Gabriel Rodriguez’s Locke & Key series, which is a point of shame for a serious comics fan… particularly one who’s read and enjoyed Hill’s novels Horns and Heart Shaped Box… and before you start: yes, I can read books without pictures, smartass. I simply generally choose not to, which means that Hill’s novels must be pretty fucking good for me to break that habit. Either that, or I didn’t feel comfortable waiting for job interviews with a big Howard Chaykin trade paperback. But I’m getting off point here.

The point is that I knew nothing about Locke & Key other than its good reputation when I picked up the Locke & Key: Grindhouse one shot. I imagined that there were probably locks and keys involved, but whether they were of the door or the canal transit and-Florida-homosexual-mecca varieties, I had no fucking idea. And for all I know, the original story arcs are about either, both or all of those things. But this story is a period piece about criminals on the lam with nothing to lose, which is an effective and engaging throwback to EC Comics horror and crime stories from the 50s. And it’s really pretty damn cool.