The concept of teenaged superheroes going out of control without adult supervision is hardly a new one – off the top of my head, we’ve got Terra in The New Teen Titans, Kid Miracleman, the unrepentant incestuous relationship between Zan and Jayna, and a little-known book called Kingdom Come… wait, one of those doesn’t sound right… although I’m betting somewhere, as we speak, Alan Moore’s writing, “Form of… a donkey!” Regardless, it’s too early for me to be getting off track here.
My point is, a story about teen heroes running amok isn’t a new thing under the sun, so writer Landry Q. Walker’s and artist Eric Jones’s Danger Club isn’t exactly breaking any new ground. A story about teen sidekicks and what they get up to after all their mentors leave Earth to battle some cosmic villain and never return, it has shades reminiscent of both Kid Miracleman’s rampage and the rolling destructive battles of the first couple of issue of Kingdom Come. So make so mistake: what we’re seeing in this first issue isn’t new.
But then again, neither is baseball, and that’s still fun to watch… as is Danger Club #1. And if this issue is any indication, Walker and Jones are taking admittedly well-used old story tropes and using them to swing for the fences.