In an entertainment market glutted with zombie stories, Crossed has historically distinguished itself more in its methods than in its themes. Under the hood, it’s the same as any half-decent zombie apocalypse tale: we follow small bands of survivors as they struggle to survive in a landscape populated by monsters that feel no fear and are only motivated to kill, with the story focus more on how the experience shapes – or warps – the survivors. However, it performs these standard tasks under a paint job of making those monsters less mindless flesh-eaters and more clever and gleeful rape-you-to-death-with-a-pipe-wrench…ers. Yeah, that’s a word. Or at least, it is now. And if you don’t agree, I have this pipe wrench… but I’m veering off track already.
In Crossed’s initial incarnation by writer Garth Ennis and artist Jacen Burrows a few years ago, that gave Ennis a chance to do a pretty pedestrian zombie tale, only propelled by Burrows’s over-the-top visuals illustrating Ennis’s jet-black sense of humor… provided your idea of larfs includes zombies jacking off on their bullets to make them infectious, or another zombie whipping dudes to death with a horse penis. Later arcs, such as David Lapham’s recent Psychopath, toned down the humor to focus, more conventionally if not any less graphically, on the idea of human monsters in a world overrun by more conventional ones.
This week brought us Crossed: Badlands, the return of the original creative team of Ennis and Burrows, so one would assume a return of the book to an exaggerated, almost darkly slapstick story reminiscent of the original arc. However, while it’s still too early in his miniseries to judge how it will end up, instead we seem to be getting a much more character-driven and subdued story. It feels strange to call a story that includes a zombie using an infant as a blunt projectile weapon “more subdued,” but when it comes to Crossed, these things are relative.