A few weeks ago I reviewed a comic book about a video game that was actually a damn good Green Lantern story. By contrast, the latest issue of Green Lantern Corps is a Green Lantern comic that is, for all intents and purposes, a video game.
This book is what Green Lantern would be if it was a first person shooter in Hoard Mode.
You think I’m kidding? The whole video game vibe frankly bakes off of this book. For starters, look at that Alex Garner cover and tell me it doesn’t look like concept art from some FPS. The first person point of view, “your” hand coming into frame at right to shoot plasma beams at anonymous bad guys in armor with lightsabers… just replace the DC Comics slug with a health meter and the New 52 bullet with an ammo indicator and boom! You’ve got a shooter! A shooter designed by a focus group loaded with Asperger’s patients (“So how about we give stormtroopers lightsabers and have them fight Green Lanterns? Jesus, Bob; they’re all peeing!”), but a shooter nonetheless.
The whole video game vibe continues right into the story proper and doesn’t stop, from the weird aliens coming in multiple waves, to the Green Lanterns using their rings – weapons that can turn whatever you imagine into reality – to do nothing more than create a plethora of BFG9000’s to mow the aliens down. Part of me thinks that writer Peter J. Tomasi took a screen grab of an epic Red Bull-and-Stoli-fueled Gears of War session, emailed it to artist Geraldo Borges, and said, “Lightbox this, but make everything, y’know, green. But don’t trace the chainsaws on the ends of the guns; I don’t want to get sued.”