Prior to picking up Sword of Sorcery #0, I knew nothing about Amethyst, Princess of Gemworld, because when it debuted in 1983, I was a 12-year-old human being with a limited, allowance-based income, and a penis. With comics 60 cents a piece and three bucks to spend on them, I wasn’t gonna drop coin on a books meant to empower the very people giving me boners just by being around and then laughing when I got one. Besides, despite being a geek since it was a word used to describe a filthy hobo who bites the heads off chickens in a freakshow, I have never been a swords and sorcery kind of fan. I grew up on comic books, The Six Million Dollar Man and Star Wars; I had no need or time for some blonde with a sword and magical powers. Not when I had access to Luke Skywalker. Wait, something there’s not quite right…

Anyway, what I’m getting at here is that, for me, Amethyst is a completely new character. And while I recognize that I, a 40-something guy, am not necessarily the target audience for Amethyst, I thought it was okay. It accomplished a lot in 20 pages, introducing the protagonist and doing a decent job humanizing the character and telling us her background, and explaining how what appears to be a reasonably typical teenaged girl might survive in a hostile environment like Gemworld… even including the gang bang scene. Maybe I should’ve been reading this book when I was twelve… but we’ll get to that in a minute.

Have you read this month’s installment of Catwoman, yet? If you haven’t, don’t. There are a lot of other things you can do with that $2.99 instead of buy issue #0, by writer Ann Nocenti, unless you happen to be an obsessive collector of Adriana Melo’s artwork (which is the only bright point of the issue) or the items that carry the stench of failure, like dollar store condoms.

Selina Kyle has suffered mightily in the New 52 reboot at the hands of Judd Winick, suggesting that Barry Ween is his Jagged Little Pill. If Barry Ween was “You Oughta Know”, then Catwoman was Winick parading around naked exhorting “Thank you, silence”. Selina was a broken mess that owed more of her personality and actions to Batman slash fic than Frank Miller or Ed Brubaker. The announcement that Ann Nocenti was taking over the book at issue #0 was greeted with relief in this household. Surely, the woman who created Typhoid Mary for the Daredevil franchise could come up with a stronger, more bad ass take on Catwoman.

Turns out, not so much.

Spoiled déjà vu all over again, after the jump.

I haven’t really paid much attention to Frankenstein: Agent Of S.H.A.D.E. since its first issue, which, if I recall correctly, we felt only merited a summarizing in our first podcast as “a mildly entertaining yet inferior Hellboy knockoff.” However, given the combination of a new zero issue – meaning a one-and-done – and the news from San Diego Comic-Con that the title would be taking part in Jeff Lemire’s and Scott Snyder’s Rotworld crossover, it seemed like a good time to jump back in, re-familiarize myself with the character, and see if things have become any different.

However, based on my initial impressions of the first issue of the book, I’m issuing myself a challenge, here: I want to try to get through this entire review commenting on the book on its own merits, without mentioning Hellboy or B.R.P.D. even once.

Flips to page with panel of Frankenstein battling a giant Nazi spider

Ooookay. Strap in; this might be a bumpier ride than I originally thought.

Batgirl #0 is kind of a strange book. It endeavors to explain Barbara Gordon’s first work in a bat costume, and some of her motivations behind her initial moves into costumed adventuring, and it does that… kind of. But it also leaves open as many questions as it answers, introduces a bunch of vague mysteries that allow writer Gail Simone to tease assumed future stories, and winds up leading directly into the flashback of one of the most famous moments in the history of the character. It also spends a lot of time telling us Barbara’s character traits by, well, telling us about Barbara’s character traits, and it never really explains why Barbara is so fascinated with Batman – certainly not to the point where it makes sense that she’d put on a suit and start working with him.

But on the plus side, this is a superhero comic drawn by Ed Benes that features almost no gratuitous ass shots. Then again, depending on your taste, that might be a negative.

During the mid-90s, when Wildstorm was an independent publisher run by Jim Lee and before it because a launching-off point for Warren Ellis’s groundbreaking writing on Stormwatch and then The Authority, I knew it less as an imprint known for publishing creator-owned comics, and more as “one of those X-TREEM Image-type publishers that’s fucking up comics,” while I spent three or four years in mostly Vertigo-fueled superhero comics exile. Oh sure, I’ve read some of the old Wildstorm stuff in reprints, and have become familiar with some of the “classic” characters via the more recent Ellis and Ed Brubaker-written stories, but when it comes to a lot of the stuff from, say, 1994 through 1998, I’m what you’d call tabula rasa.

And having read Team 7 #0, by writer Justin Jordan and artist Jesus Merino, that is going to simultaneously bite me in the ass and make me wish I hadn’t spend my mid-20s sneering so hard at books that weren’t named PreacherTransmetropolitan or Jonah Hex.

EDITOR’S NOTE: Comic Reader of Earth: You have the ability to overcome great spoilers.

The most obvious thing I can say about Green Lantern #0 is that new Green Lantern Simon Baz is the unluckiest son of a bitch in comics history.

If Simon Baz didn’t have bad luck, he wouldn’t have any luck at all. Black cats must go days without sleep in order to find him just to cross his path. The next time Spider-Man whimpers about “The ol’ Parker luck,” he need only look at Simon Baz to know that a dude with a high-paying engineering job who has banged a supermodel should really just learn to shut the fuck up; Spider-Man could have gotten his powers by being gang assaulted by radioactive lepers and still count himself luckier than Simon Baz.

His luck is so Goddamned bad that it stretches the bounds of logic. Which is the only downside to an origin issue, with a generally likable character, that is packed with character-building story points… even if a lot of those points require you to believe that the hero has luck so crappy that if he won the lottery, he’d die of a gangrenous paper cut from the winning ticket before he could collect.

EDITOR’S NOTE: I am but a spoiler…

So after sixty years of history, today I learned that The Phantom Stranger’s superpower is to be a treacherous douchebag. Plus, he’s wearing Jesus’s pants.

Look, while I don’t agree with the recent DC editorial decision to make The Phantom Stranger’s identity as Judas Iscariot unambiguous – particularly since after the last big DC reboot, they went out of their way to make sure that the Stranger’s origin was as mysterious as possible – I have to admit that, as origin stories go, it certainly is one.

The Phantom Stranger #0, written by Dan DiDio with art by Brent Anderson, doubles down on the Judas-as-Stranger story, showing us the Stranger’s origin right from the moment after Judas took a long walk off a short length of rope. And while it accomplishes a great deal in 20 pages, from showing us exactly who the Stranger is to where he got that funky cloak to how he ties into early DC continuity, it does it by mashing up disparate pieces of Judeo-Christian and Shazam-Marvellian mythologies, adds to both of them in ways never before intimated that we just have to take on faith, and with some ham-fisted writing (not story, actual writing) to boot.

Plus, it includes the exciting origin of Jesus’s pants.

EDITOR’S NOTEOne spoiler! One spoiler!

I’ve got mixed feelings about Justice League International Annual #1 which is the final chapter of the book and which depicts the dissolution of the team. It has a lot going for it, including the return of writer Geoff Johns to the character of Booster Gold for the first time since 2008, and Dan DiDio’s return to writing O.M.A.C., which was one of the most underrated and unfairly cancelled books of the New 52 relaunch. It ends the story of the team decisively and fairly satisfyingly, if suddenly, and spins Booster, Blue Beetle and O.M.A.C. into new directions that could prove interestingly in the future… or in the case of Booster, in his past.

The problem is, the issue does it, in several cases, by introducing sudden and drastic changes in a couple of characters’ motivations and personalities, at least in relation to how they were depicted in recent issues of Justice League International. Which makes a certain amount of sense – you switch writers, you get new interpretations… or in the case of Booster, old interpretations. There is a sense in this issue of Johns and DiDio sweeping in to conclude the book and reclaim their characters, all while muttering, “No, no, no… Goddammit Dan Jurgens, you’re doing it wrong!”

EDITOR’S NOTE: I’ve had the blues, the reds and the pinks; one thing’s for sure: love spoils.

Well, that’s the end of the first year of the first post-reboot Justice League since Crisis On Infinite Earths back in 1986. That Justice League, at the end of its first year, had established itself as a solid action book with an interesting character-based humor element… and was already on its way to becoming far more focused on the comedy than it was on the action. It short, its best days were already gone by that first anniversary, having given or on its way to giving Guy Gardner a 70s sitcom level personality change, The Martian Manhunter an Oreo fetish, and Booster and Beetle a harebrained get-rich-quick scheme of the month.

So how does Justice League #12 compete? Well, by going in the opposite direction, coming out of an only okay character-based story while promising, in a Geoff Johns patented epilogue, action-packed tales including an attack by Atlantis, battles between Superman and Batman and Shazam, and a possible conflict between The Justice League and the recently-announced Johns and David Finch produced Justice League of America.

Oh, and it seems that we will spend some time witnessing Superman boning Wonder Woman. But you already knew that, and we’ll get back to that in a minute.

With all the recent excitement surrounding Christopher Nolan’s The Dark Knight Rises, it’s easy to forget that DC / Warner Bros. is busy putting the finishing touches on the TDKR movie that anyone who was reading comics in the late 1980s really cares about: the animated adaptation of Frank Miller’s The Dark Knight Returns.

As someone who owns the first print issues of The Dark Knight Returns, plus the first print of the trade paperback, and the Longmeadow Press leather-bound Complete Frank Miller Batman from 1989 (including both The Dark Knight Returns and Batman: Year One, and no, it is not for sale), I am damned excited for this flick… and yet disappointed that we are getting it as an animated feature. Because any comic fan around 40 years old had dozens of conversations between 1986 and say, 1996, about who to cast in a live-action version of Dark Knight. My 1988 money was on Lee Marvin as Batman, Anthony Perkins as The Joker, and Christopher Reeve back as Superman… and given all their current availability, I guess I’ll stick with the animated version.

Anyway, DC and Warner Bros. have released the first complete clip from the first part of the movie (It’ll be two DVDs or Blu-Rays), and despite being only a minute or so long, I think you’ll see at least one familiar image… from both The Dark Knight Returns and The Dark Knight Rises.