injustice_gods_among_us_2_cover_2013Editor’s Note: These spoilers take place before the start of the video game.

Years and years of reading comics have taught me that, with almost no exceptions whatsoever, comic adaptations of other mediums are normally not very good. Sure, there’s Alien: The Illustrated Story, and there’s the original Star Wars adaptation by Roy Thomas and Howard Chaykin, but let’s face reality: in those heady, pre-VCR days of 1977, they could have had Amanda’s cousin Little Billy draw the damn thing and we’d have bought it.

Even worse are the comic book adaptations, which are generally even worse than the TV and movie ones, dating all the way back to Atari Force which, despite the obvious nostalgia for the book by Ernest Cline, might have been an awesome read for video game fans, but wasn’t all that great a shake for actual comic readers. Hell, in 1984 I was a 13-year-old comic book fan who owned the first Atari on our block (back when it was the Atari Video Computer System, before they renamed it the 2600) and I still thought that comic sucked. And the reason video game adaptations almost never work is for a very simple reason: in a comic book, you are a spectator, but it an video game, it is you. And no matter how good the story in the video game is, no comic book ever really captures that feeling of you being in the driver’s seat.

And while I’ll readily admit that I generally don’t seek out video game based comics because, well, I don’t usually like them, there has been one in the past couple of years that was pretty damn good, and that was an issue of DC Universe Online, written by Tom Taylor, that took the conceit of a Green Lantern expansion pack in the video game and used it to examine some of DC’s Lantern characters, and some real questions of moral ambiguity. It was successful because it while it was ostensibly about the video game, it instead used the game as an excuse to make it really about the characters, who just happened to be in this situation. By completely ignoring the first person element of video games, Taylor succeeded in making a pretty good comic book.And this continues in his second issue of the comic adaptation of the upcoming fighting game Injustice: Gods Among Us. As a Mortal Kombat-style fighting game, most comic books about it would be wall-to-wall dudes in spandex smacking on each other. But instead, Taylor makes this book about the characters leading up to whatever causes the dudes in spandex to smack on each other in the game… and even though you will see more than a little of Mark Millar’s The Authority in this issue, it is still vastly better than a simple comic book adaptation has any right to be.

jay_and_silent_bob_groovy_cartoonWe are a couple of days late on this one, but we wanted to deal with it for a couple of reasons. The first being that we at Crisis On Infinite Midlives are big fans of Kevin Smith’s Askewniverse movies – a sneak preview of Smith’s Jay and Silent Bob Strike Back in 2001 was Amanda’s and my first night out together – and we will always have a soft spot for those first few movies from Smith, when he was a crappy 20-something making movies out of love, rather than a 40-something pothead leveraging his name for quick profits on what amount to stand-up tours and podcasts, who makes movies when the urge strikes.

The second being that the Crisis On Infinite Midlives Home Office has been invaded and laid low by the Bolivian Glandfucker Flu, meaning that watching and talking about cartoons is about the best that we can handle at this point.

So on that basis, we’re at least mildly excited about this trailer for the new Smith-produced (not written or directed, however; Steve Stark directed it and supposedly it was at least cowritten by Jason Mewes) movie, Jay and Silent Bob’s Super Groovy Cartoon Movie, which you can check out after the jump.

dr_manhattan_4_cover_2013Editor’s Note: The spoilers… the spoilers are taking me to pieces.

The final issue of Dr. Manhattan, written by J. Michael Straczynski with art by Adam Hughes, extends what is arguably the greatest comic book story of all time, provides additional perspective on one of that classic story’s great mysteries, and it does it with bold storytelling choices, both in the writing and in the art, that play on one of Watchmen‘s original themes of symmetry.

Or, to put it in plainer terms: Dr. Manhattan #4 is fucking awful.

Straczynski uses the framework of Before Watchmen – a book that was partially sold to a seriously skeptical public as a prequel that would not attempt to modify or circumvent Alan Moore’s original Watchmen – to completely blow away one of the key ambiguities of Dr. Manhattan’s story from the original. Further, halfway through the issue, he switches point of view to that of Ozymandias to show his motivations at a key point leading into Watchmen, but not only are they motivations that really have no real bearing on how that story turns out, but they are presented using a visual gimmick that makes the story difficult to read for no reason beyond either Straczynski, or Hughes, or both, making the decision to say, “Lookit me! I’m dicking around with the established language of comic storytelling! Why? Because fuck you, that’s why!”

There are baseball analogies that could be applied to Dr. Manhattan. “Swinging for the fences” is one, although it’s not really accurate. I’m thinking more along the lines of “Running onto the field and mooning the pressbox,” because Straczynski and Hughes are playing around in areas where they shouldn’t really be in the first place, and they’re sure as hell not playing the game by any of the rules that anyone wants them to.

Plus, there’s one panel where Hughes all but rubs our faces in Doc’s dangling blue wang.

It’s really not that good, guys.

legend_of_luther_strode_3_cover_2013Editor’s Note: Did you know a young boy drowned the year before those two others were killed? The editors weren’t paying any attention… They were making spoilers while that young boy drowned.

Justin Jordan needs to stop, take a breath, and be very, very careful from here on out. Don’t worry, I will explain.

If 2011’s The Strange Talent of Luther Strode was inspired by a 1980 horror movie, then its sequel, The Legend of Luther Strode, is clearly shaping up to be at least somewhat inspired by a 1980s sequel to a horror movie: Aliens. I say this in the sense that, where Alien was a moody, claustrophobic story about an unstoppable monster picking people off one by one, Aliens instead was a big damn action movie that used the trappings of the original movie, like facehuggers, soldier aliens and acid blood, as a plot device to allow people to blow a bunch of shit the fuck up.

And for most of the first three issues of The Legend of Luther Strode, writer Justin Jordan has delivered a very similar experience. He has taken the details set up in the original series – superhuman strength and speed, the ability to see and foretell the physical effects of pending violence, and being pretty much all but bulletproof – and used them to set up not only big action setpieces of Luther stomping the crap out of gangs of criminals who are a motion tracker and a “Game over, man!” away from being Colonial Marine cannon fodder, but long battle sequences between Luther and similarly-powered Binder. Throw in Luther’s friend Petra – a regular woman with a surfeit of cojones running around this superpowered mayhem with just a gun – and Jordan even has his Ripley, albeit in a supporting role. All we’re missing is the damn ship’s cat and Lance Hendriksen… and based on his current filmography, he’d probably show up if Jordan asked nicely and offered a hot meal.

But if this latest Luther Strode series is, in fact, Aliens, then there must be an alien queen. And in The Legend of Luther Strode #3, we meet a contender – I say “contender” because halfway through the series is a little early to be really meeting the final Big Bad – and this contender is… shall we say, problematic. Problematic in the sense that his identity is such a bold move that it can really only elicit one of two responses.

Those responses being either, “Wow!”, or “…are you fucking kidding me?

batman_incorporated_8_cover_2013Editor’s Note: Holy Spoilers, Batman! …yeah, that’s all I got.

And with that, our long national nightmare is over. Maybe.

For the second time in my life, Robin has been murdered, only this time I didn’t get the perverse satisfaction of dialing a 900 number to strike one of the killing blows myself. Back in the late 80s, I called to kill Jason Todd because he had become a petulant, impulsive little snot who had slowly drifted into becoming a murderer. Conversely, Damian Wayne was introduced as a petulant, impulsive snot, who was a trained assassin before he even made an appearance on the page. Damian Wayne was hateful, an entitled, imperious little prince who, if you found yourself sitting in front of him on a crowded airplane, would make you willing to gladly do time in Guantanamo for attempting to rush the cockpit and crash the plane just to make the self-important yammering just fucking stop.

In the six and a half years since Damian was introduced (not counting his appearance as an infant in Mike W. Barr’s 1987 Son of The Demon, which also included the Batman / Talia al Ghul fuck scene I used in high school to stop the abuse I took claiming Batman was gay. It didn’t work.), Grant Morrison and other writers like Scott Snyder and Peter Tomasi have been somewhat successful in rehabilitating Damian, slowly edging him away from a kid you would happily pepper spray just to see the superior light in his eyes go out, and more toward a hero with a tragic upbringing that he is trying to overcome. Which is a long road to travel for a character who was designed to initially cause intense dislike toward him, but one that must be traveled to make his death, in Batman Incorporated #8, anything but a blessed, bloodthirsty relief.

Well, that road’s over, because the kid’s dead now – for the moment, anyway; after all, this is a comic book. So the immediate question is: does Morrison make Damian’s death poignant because it is the death of a hero? Or because you realize you’re reveling in the death of a 10-year-old boy?

So who’s spending all their waking hours nervously glancing at their smartphones, imagining vibrations or half-ringtones, praying fervently for an email from San Diego Comic-Con’s booking agent Travel Planners to find out whether or not they got the SDCC hotels they want?

Yeah, us too. And, being the even-keeled, patient types that we at Crisis On Infinite Midlives are, we made a measured and reasoned decision this evening while visiting our local comic store, where they know me by name and ask me to stop shrieking, “I’ll suck your dick for a couch to surf within a block of the San Diego Convention Center!” at the paying clientele, to remove the distressingly silent Android phones from our hands and fill them with glasses of tequila.

Which means that, even if we didn’t find out where we’ll be staying in San Diego, we did make it to the comic store, which means that this…

new_comics_2_27_2013

…means the end of our broadcast day.

But that is one hell of a take, huh? Starting with an Alan Moore / Kevin O’Neill installment of League of Extraordinary Gentlemen so new and relatively unexpected that even our local comic store owner wasn’t certain it wasn’t actually an arty sequel to Marshall Law, and continuing with the recently-spoiled Grant Morrison issue of Batman Incorporated, a new issue of The Legend of Luther Strode, a new Matt Fraction Hawkeye and last, but not least: Brian Michael Bendis’s first issue of Guardians of The Galaxy! Plus a pile of other good shit!

But before we can review them, we need to swallow the worm and have some time to read them through the double vision. So while we process the fact that this is the way we live on a Wednesday in our early 40s…

…see you tomorrow, suckers!

sdcc_logoOur apologies for the dearth of content today, but is has been a busy one here at the Crisis On Infinite Midlives Home Office, between significant personal business, day job obligations… and, of course, the application for convention-priced hotel rooms at San Diego Comic-Con 2013, which occurred in a white heat starting at noon Eastern Time today.

Now, you can say what you want about the fact that, these days, you need to fill out an online form, list some favored hotels (this time, six. No more, no less)… and then wait for a few days to find out if you got what you wanted, what you were willing to settle for, or if you’ll be fighting for space in the men’s room stalls without the glory holes. And that’s after you have to wait for several hours after completing the online form just to get an email confirmation that they even received your application.

But I will say this: compared to the experience of reserving a convention room through Travel Planners, SDCC’s preferred booking agent or hotels, just five years ago, the current twitchy anticipation of waiting a few days to find out what you got is a small price to pay to avoid that tooth-shattering pure, animal rage that the process used to be.

Back in 2008, the Travel Planners site opened at noon on the appointed day… and promptly shit the bed like an infant on Seconal. It took me two and a half hours to get through to where I could actually purchase a room, and by then, well, I’m lucky that finances meant that we were looking for a hotel more than a mile away from downtown. That experience taught me: if you want to maximize your chances at attending SDCC, book a backup room that you can cancel later at a non-convention hotel within a month after the Comic-Con you just got back from… and no, I won’t tell you our backup hotel of choice. I know we’re a news site, but we’re not saps. Do your own damn legwork.

Compared to that pure hell, a little anticipation and apprehension is a small price today, because the process was surprisingly simple. During last year’s hotel reservation process, my browser chugged briefly when the site opened at noon, but I was able to get through the process in about three minutes… with a few minor complications.

So how was it this year?

batman_incorporated_8_cover_2013Editor’s Note: While I will try to avoid including any spoilers for Batman Incorporated #8 in this piece, it is a story about DC and The New York Post spoiling Batman Incorporated #8. It is a difficult task, like trying to defuse a bomb while looking at a green wire with a yellow stripe, and a yellow stripe with a green stripe.

Yesterday, my co-Editor Amanda asked me idly why there wasn’t the same kind of mainstream press coverage of the events of last week’s Batwoman #17 as there was last May when Northstar did something similar in Astonishing X-Men. She had theories about the public perceptions of lesbians versus gay men, or the widening public acceptance of gay marriage in even the last nine months, but my theory? “Dan DiDio didn’t bother to pick up the phone and call a newspaper to tell them about it. Period. Full stop. It’s not like mainstream newspaper reporters make the comic store part of their local beat, hoping for a page four feature story.”

Well, this morning, it looks like my theory was proved correct. Because DiDio, or someone at DC Editorial, has called The New York Post and spoiled the living shit out of Batman Incorporated #8.

And, while I promised not to spoil the events of the book as reported by The Post, more detailed information that could spoil the book, including the link to the original Post story, will appear after the jump.

captain_america_4_cover_2013The unique thing about comic books, at least comic books from the Big Two that are owned by the publisher and have been around for a while (of course, whether those kind of comic books are the best thing for the industry or for readers is a whole different argument) is that writers and artists come and go, while the character remains. This dichotomy brings comic fans one of their favorite things – a continuity across years that can give some characters and titles an epic, historic feeling that supercedes the often simple adventure stories at their core – and one of their least favorite things – a continuity across years that the new douchebag creative team on a book are clearly fucking with with no regard for the character’s epic history and they’ve ruined the character and now I will Tweet a death threat and hello, Officer, no handcuffs are necessary, if you’d just read this issue, you’d see that I was right to threaten to set fire to the writer’s cat, and is that a Taser, and…

…well, you get the point.

The point being that creative teams change, and each new set of people has their own stamp that they want to put on these long-running books. And a lot of times these creators want to pay homage to a particular era from the character, which can be pretty damned varied; keep in mind that, at various times, Spider-Man has been a high school student battling street-level crime, a college student fighting more mid-level threats, an Avenger, a widely-reviled public menace, a member of the Fantastic Four, and a fucking clone… and now he’s Doctor Octopus. So if a writer wants to revisit any particular era, the story could be almost any kind, and if they want to do something new with the character, they’d need to make him a gay cowboy eating pudding or something (and I’m pretty sure if I dug far enough into the Marvel Team-Up back catalogue, I might even find that’s already been done).

All of which brings up to Rick Remender, and his reboot of Captain America following Ed Brubaker’s long run on the title. Brubaker’s reign on the title was categorized by S.H.I.E.L.D.-based espionage stories, and while God knows that he took his share of chances on the title – he killed Cap and brought Bucky back to life, for Christ’s sake – they were generally grounded, somewhat realistic stories with a classic Steranko-era feel. However, that’s not the only kind of Captain America story there is; Cap has a legacy of science fiction-style stories in his history, written and drawn by no less than Jack Kirby and Gene Colan – let’s remember that before MODOK became a comic reader’s punchline, he was created to fuck around with Cap.

Remender has clearly chosen to focus on the science fiction history of Captain America in his initial reboot story, which continues through this weeks issue #4. This is a full-blast sci-fi story, including alternate universes, alien races, spaceships, and one of the classic Captain America sci-fi villains: the Kirby-created Armin Zola. The question is: how does all this weirdness – weirdness supported by various eras in Captain America’s history, mind you – go down immediately following years and years of cold war-style spy stories?

Honestly? It’s going down hard.