EDITOR’S NOTE: It is new comics day, which means that – wait! Look, up in the sky! It’s a bird! I normally get this excited, scream and bother passers-by when I see a bird! Oh, no; it’s one last comic review before the comic stores open, forget it.

Superman #7 is the first issue with the new creative team of co-writers Keith Giffen and Dan Jurgens and art by Jesus Merino and, well, Dan Jurgens. These are a couple of old-school comics writers working on a brand new Superman, which arguably is what this book has been needing, and the classic flavor they bring to certain sequences of this book makes it somewhat endearing, but I’m guessing how you feel about it will likely depend on how much you’re digging  the new, cocky, armored Superman, and how you feel about a villain with a classic feel… that feel being that of a Republic Serial villain chewing scenery like Robin Williams teething in the midst of a heroic Ritalin bender.

This book starts off with an definitive statement of “Bang!” by the new team, dropping us in the middle of a battle between Superman and some robot right on the streets of Metropolis. It’s an action-packed sequence with a visually satisfying amount of collateral property damage, while Superman internally soliloquizes about how the battle seems like merely an attempt to call him out… which would be an interesting plot point if this weren’t Superman, who, thanks to super hearing, can be called out by whispering, “Hey Superman! I’m on the corner of Weisinger and Swan, on my way to fuck yer moms!”

Alpha Girl #2 is what would happen if Night of The Comet and Maximum Overdrive had ill-advised drunk sex, and the prom dumpster infant was a comic book. Depending on your taste in 80’s movies, this is either a spectacularly good or a wretchedly bad idea, and as a child of the 80s who sometimes likes to get hammered and cruise the dusty parts of the Netflix streaming catalog, I am inclined to get on board with a book like that. However, there is idea and then there is execution, and in the same way there are 80’s horror movies like The Stepfather and others like Motel Hell, it’s the execution where this comic falls down.

The plot concept behind this book is that a cosmetic company has created a pheromone that has the unfortunate effect of turning women into fast zombies. Which is a simple and interesting little concept as comic horror comic books (Or is it comic comic horror books? Horror comic comic books? Ray Jay Johnson? Christ, I need a drink) go, but the problem is I had to learn that from the Image Comics solicitation for the first issue. The concept behind what’s happening here isn’t anywhere in this issue. The closest we get to an explanation is on page 24 (of 27), and even that only tells us that whatever’s going on is only happening to women. So if you’re like me and this is the first issue you’ve seen, you’re not going to have a Goddamned clue as to what’s happening and why.

If you’d told me even five years ago that I would enjoy a Daredevil comic wherein Daredevil battles a giant underground Sarlacc monster and gets into an acrobatic battle with the Mole Man – of all people – I would call you either a deluded scumbag, a shameless huckster or D. G. Chichester… all of which amount to almost the same thing, but I don’t want to digress this early.

My point is that, despite the innate ridiculousness, for an old comic reader raised on Miller, Nocenti and Bendis, of the plot of a Daredevil story like this one, it is in reality a spectacular comic book with great action, stellar art and actual humanity behind both the hero and the villain. This issue is akin to Hamlet’s soliloquy to Yorick’s skull on the nature of death and mourning, only with groin kicking… which actually might get me out to watch some Shakespere. Simply put: this comic is the good shit.

I’m gonna start with a sad, yet probably obvious revelation: I have no idea what is going on in The Twelve. I bought the first eight issues in 2007 and 2008 before it went on hiatus so that writer J. Michael Straczynski could take up writing duties on Superman and Wonder Woman and also not finish. And while I remembered enjoying it, it never clicked enough with me to add to my pull list at my local comics store, where they know me by name and ask me to stop telling the paying customers, “You looking for The Twelve? Well, you came to the right guy!”

So I missed issues 9 and 10 when they dropped last month because, well, this is an in-demand book, and it was sold out when I got to the store each week; frankly, the copy I have in my lap was the last copy of #11 in stock yesterday. And since I’m two issues behind, and haven’t bothered to re-read the first eight issues, I’m kind of in the dark here, so I’m reviewing this based solely on the merits of this individual comic book. And it is a very good comic book… which shouldn’t be surprising. Because Straczynski is an excellent writer… and because it includes riffs that I’ve seen in at least three other classic comic books.

EDITOR’S NOTE: It’s New Comics day, and we didn’t get to review nearly as many books last week as we’d hoped. So before the comic stores open: one more review for the road. The Spoiler Highway, that is.

When the New 52 Batman arc started, I raved about how it felt like a real detective story, with clues being slowly uncovered to make it feel like we were learning what was happening along with The Batman. We’re now seven months in, and suddenly this feels like a regular superhero story… meaning that Batman not only suddenly has the Godlike ability to solve crimes without anything that a normal human being would consider to be a clue, but that he also no longer needs a utility belt. Because he can clearly pull whatever he needs to solve the crime straight out of his ass.

This is the first issue of writer Scott Snyder’s run where I just about threw up my hands and said, “You’ve gotta be fucking kidding me.” Over the previous six issues, we’ve been introduced to a relentless and emotionless Batman, who was then broken about as badly as he’s ever been in the modern history of the character. The character and plot arc was logical, progressive, and was laid down a piece at a time. In this issue, however, the Snyder has Batman make ridiculous leaps in logic, imagine chemistry that doesn’t pass the sniff test, and mixes historical mythologies up like Don Draper with an industrial drink blender and a methamphetamine habit.

 

Ragemoor is an ambitious book that tries to capture the feeling of a classic haunted house tale mated with an H. P. Lovecraft feeling of cosmic dread, jacked off over by a morality tale from an EC Comics book. However, in trying to introduce several characters, 3,000 years of history (evil history!) and deliver a concrete payoff, all in 24 pages, it trades dread and suspense one expects from a haunted house / elder gods story in favor of quickie violence, making the whole thing feel less like The Colour Out Of Space than Jason X. It is a misfire, but thanks to Richard Corben’s art, it is a good-looking misfire.

We are introduced to Herbert, the current owner of Ragemoor Castle who declares the property to be evil down to its core because he sometimes becomes lost in its halls, and because he believes that it has caused his father Machlan to go insane because Machlan dances around naked and pisses in hallways. Which makes Ragemoor sound less like a haunted house than it does every college dormitory in America. These are signs of substance abuse, not insanity, to which my current writing of this outside of a straitjacket will testify. But I digress.

Stan Lee wants us True Believers to know he hasn’t given up on superhero stories.

In an interview with Lee in USA Today, Stan The Man discussed the inspiration behind his new book, Stan Lee’s Mighty 7, which will be released under the imprint of his new publishing brand, Stan Lee Comics. Stan Lee Comics is the result of a partnership between Lee’s POW! Entertainment, A2 Entertainment and Archie Comics.

Lee bills Mighty 7 as “the world’s first reality comic book” — it stars fictional superpowered characters, of course, but also Archie head Jon Goldwater and “Stan the Man” himself.

“I myself am very modestly a part of the story,” says Lee, adding that real-life celebrities will be making appearances as the story progresses.

The core characters of Mighty 7 are a group of aliens — five “criminals” and the two star marshals who are transporting them through the cosmos — who crash-land on Earth.

The characters are completely new — “Nothing ever kicks around in my head until I have to write it,” Lee jokes — but each one has a different superpower “and a bit of personal problems and prejudices and desires and wants, even as you and I,” says the creator, who teams with writers Tony Blake and Paul Jackson and artist Alex Saviuk.

But, just how original is this new team’s concept, and, is it worth reading?

Spoilers and other dangers, after the jump.

When I was a working comedian, some inconsiderate dickface sent some True Believers (and if Stan Lee hasn’t sued the Christ out of that dickface’s estate for trademark infringement, then comics’ lawyers are spending too much Goddamned time keeping me from reading new Miracleman stories) onto flying machines to do something unspeakable. And in the face of this tragedy, we working professionals needed to figure out how to be effective in addressing the scenario in a way that didn’t feel disrespectful to the people affected it. What we did was to write material about the fringes of the tragedy. We didn’t write about the guts of it, we wrote about what people were doing in the face of it. We wrote about how people were reacting to it, and how it affected our understanding of American myths and legends.

Dave Stevens, the creator of The Rocketeer, died of leukemia in 2008 after having written and drawn only a very few stories about a character so compelling it spawned a movie – sure, a movie that John Cartered, but what the hell; it’s still more than Wonder Woman got. IDW Comics is now publishing a Rocketeer Adventures series, and they’re doing what we comedians did right after 9/11: they’re telling stories about The Rocketeer by telling stories around The Rocketeer. And those stories are generally pretty Goddamned cool.

Justice League #7 is a weird fucking book. On one hand, it gives us a classic superhero team book… one might say that it’s so classic you’ve been reading it for years. And on the other hand, it gives a reimagined and modernized take on a classic hero, updating him by way of making you want to see him die screaming under a city bus. And on both hands, writer Geoff Johns shows us that superheroes are just like us: dicks. Selfish, irritating dicks.

Let’s start with the opening story, which opens with the Justice League in combat with with Isz. Seriously – on the very first page, we’re presented with what looks exactly like a black Isz from The Maxx if Sam Kieth had days upon end to ink them. Which is, in certain ways, a decent enough choice; God knows if I turned a corner and saw a bunch of those bastards swarming, I’d shit my pants. However, this is a comic book, and any comics fan older than 22 is probably gonna open this book and say, “Huh. That’s an Isz,” which started the book on it’s back foot for me right out of the gate.

In short order, we are reintroduced to Colonel Steve Trevor: manly-man soldier and leader of A.R.G.U.S., the Advanced Research Group Uniting Superhumans. This organization appears to be some kind of combination Government-sponsored supervillain armed response agency and liason to the DCU’s superhero community. And Trevor himself is portrayed as an ultra-competent yet cranky former soldier who has learned to kick ass and navigate Congressional committees without compromise. This kind of character is relatively new to the DC Universe, and would be an exciting development if it weren’t an eyepatch and the likeness of Samuel L. Jackson away from a crippling plagiarism lawsuit. Really, guys? Colonel Trevor, Agent of A.R.G.U.S.? What’s his next exciting adventure gonna be, pulling Uncle Sam from the Freedom Fighters out of a fucking iceburg?

In an entertainment market glutted with zombie stories, Crossed has historically distinguished itself more in its methods than in its themes. Under the hood, it’s the same as any half-decent zombie apocalypse tale: we follow small bands of survivors as they struggle to survive in a landscape populated by monsters that feel no fear and are only motivated to kill, with the story focus more on how the experience shapes – or warps – the survivors. However, it performs these standard tasks under a paint job of making those monsters less mindless flesh-eaters and more clever and gleeful rape-you-to-death-with-a-pipe-wrench…ers. Yeah, that’s a word. Or at least, it is now. And if you don’t agree, I have this pipe wrench… but I’m veering off track already.

In Crossed’s initial incarnation by writer Garth Ennis and artist Jacen Burrows a few years ago, that gave Ennis a chance to do a pretty pedestrian zombie tale, only propelled by Burrows’s over-the-top visuals illustrating Ennis’s jet-black sense of humor… provided your idea of larfs includes zombies jacking off on their bullets to make them infectious, or another zombie whipping dudes to death with a horse penis. Later arcs, such as David Lapham’s recent Psychopath, toned down the humor to focus, more conventionally if not any less graphically, on the idea of human monsters in a world overrun by more conventional ones.

This week brought us Crossed: Badlands, the return of the original creative team of Ennis and Burrows, so one would assume a return of the book to an exaggerated, almost darkly slapstick story reminiscent of the original arc. However, while it’s still too early in his miniseries to judge how it will end up, instead we seem to be getting a much more character-driven and subdued story. It feels strange to call a story that includes a zombie using an infant as a blunt projectile weapon “more subdued,” but when it comes to Crossed, these things are relative.